Monday, February 29, 2016

UV LAYOUT NOTES:

MAKING CUSTOM UV MAP.S (updates are in Blue)

Below is a series of notes for creating proper UV maps for your Model! It’s labeled by steps:

  1. CREATE A BASIC BLINN SHADER FOR MODEL. TURN DOWN REFLECTIVITY and SPECULAR COLOR in Attribute Editor.  (At the end, you turn the color of this shader to match the basic color of your character's skin, clothing, etc.)

I. THE MAIN GOAL:  We need to move and sew uv edges. 

To do this, we cut our models like a sheet of paper, cutting in 3 areas:
  • Cut one end,
  • Cut the other end,
  • Cut down the middle of the object.
  • Unfold, repeat.

II. Select Model in Object Mode. Open UV editor by going to UV >>> UV Editor.
  • Under UV EDITOR Menu, Click Polygons >> Layout

III. Mapping a character:
  • What we're doing: We are making a series of strategic cuts in spots, unfolding it, and laying it out.
A. Display >> Polygons >> Texture Border Edges will show thick lines along neighboring wireframes.
  • Step 1: Do planar mapping. This makes sure we have one solid model to work from.
  • Step 2: Save new model, delete history!
  • Step 3: Make series of strategic cuts. Turn on Symmetry.
    • To make these cuts, please go Under the UV Editors' Menu and click POLYGONS >>> SPLIT UVs.
  • CUTS TO MAKE:
    • A. One at the of shoulder.
    • B. One at wrists.
    • C. One going along bottom of arm.
      • >>Note: Want to hide seams as much as possible.
    • D. Glove seam through half of hand to inside of thumb. Pinky to Writs. Can use g to cut.  
    • E. Neck Edge Loop.
    • F. Face: Bottom of neck through front of face.  Great if you don’t have to cut face up.
    • G, One around back of ear.
    • H. Back of head.
    • I. Pelvis of legs.
    • J. Ankle
    • K. Back of leg.
    • L. top of neck to shoulder. This cut is similar to the shoulder seam of most shirts.
    • M. armpit to waist.  
    • N. crotch
IV. Select all UVs. (you do this by right clicking in your perspective or UV editor view, and selecting UV mode, much like we would select Edge, or Object, or Vertex Mode)
  • Polygons —> Unfold —> Options
  • Method: Unfold 3D.  Hit apply, Close.
    • ——> UVS are laid out wonderfully!
Take them out and see how they look.

Click: Check Display UV Distortion. (Located as a Blue and White Button in your UV editor. (2 from the Magnet Icon)

A. Check the Space in UVs vs how much it takes up.
  • You want as much surface area as possible for your UVs. They will serve as a COLORING BOOK for us in Mudbox.
  • Can edit the positioning of your UVs using the following tools:
    • Select UV Shell tool. (Under tools menu)
    • UV mode, and selecting your Move, Scale and Rotate Tools.
    • All previous commands for selecting multiple parts (including holding shift) apply when working out the UVs of characters.
  • Anywhere you see white is proportional!
  • Blue: More space devoted to texture image than necessary.
  • Red: Less space devoted than recommended.
 Can also click the checker box to review  distortion. Be sure to 

Wednesday, February 17, 2016

CLASS CANCELLED: What to do:

Hello Everyone!

As you know, I'm currently absent from class with a fever.  Here is what you can do to stay on track today!

Today is an in-class workday where you are to start working on the clothing for your character’s model. On the server, I'll provide a video about the process of creating clothing and hair for your character. Our original goal was to be ready to start texturing next week. For those of you experiencing issues, It may help to check each other’s model for errors. Please submit the scene file of your model to the server in a designated MODELS 2_17 folder and a text file with any notes on where you currently are in the modeling process. I’ll be happy to write feedback to each of you. I won’t begin grading Models until Monday.

One of the major questions I wanted to address to you is how to remove tangent lines from your models. Since most of the issue for this is in the face, I’ll cover it next Monday.


Via email, I’m on hand for any questions you may have.  Feel free to place your scene file on the server, or send it to me via email with your questions and I will be happy to give any feedback.

Saturday, February 13, 2016

UPDATE: Videos re-uploaded tonight.

Hello Class,

It's come to my attention that the videos scheduled for Wednesday Night are not on the server. I have made them available again on the server, in your email, and below.  If anyone experiences any additional issues, or, the videos are nowhere to be found for whatever reason, please notify me ASAP. In addition, I'll be updating the blog with links to the new videos as well. (see below)

As far as homework is concerned, complete as much as possible; I'll allow class time for refinement on Monday. We will discuss clothing and hair late Monday and during class Wednesday. The following monday will be our first day covering texturing for characters. If anyone has any particular questions about your model, feel free to email me the scene file, along with any questions you may have.