Monday, January 12, 2015

Review

Day 1:  Review for 3-D Animation!

The pipeline for constructing a 3-D Scene in an efficient manner:

A) Create a basic shape that represents the size of a character in your environment.
1) Use basic primitives to represent the objects within a scene.
2) Assign basic shaders to these primitives to establish color relationships.
3) Utilize light sources to properly assign light to each area!

Basic Tools:
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection/frame window
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
1 - standard mode
2 - subdivision mode with cage
3 - subdivision mode
4 - wireframe
5 - shaded mode
6 - texture mode

The UV texture Editor helps an artist assign custom textures to models!  We can create a PSD network that specializes in refined mapping of different types of surfaces and materials onto a model!

Types of Modeling Tools:
Basic movement tools (move scale and rotate)
Sculpt Geometry Tool
Lattices
Advanced Selection Tools (To Vertices, To Edges)
Convert > Smooth Mesh Preview to Polygons
Subdivision Modeling: Mesh > Smooth

The Channel Box gives us NODES to adjust our models at every stage of production.
The Attribute Editor lets us adjust shaders at every given stage of production.

Animation: We must set keys to show movement over time.
We can set Auto Key Frames by turning on the Key Button.
We can set motion paths, and then anchor a character to said motion path.
We can also create blend shapes, which will make a return when we get into facial animation!


Rendering a scene is done within our RENDER SETTINGS for our animation!

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