Day 1: Review for 3-D Animation!
The pipeline for
constructing a 3-D Scene in an efficient manner:
A) Create a basic shape that represents the size of a
character in your environment.
1) Use basic primitives to represent the objects within a
scene.
2) Assign basic shaders to these primitives to establish
color relationships.
3) Utilize light sources to properly assign light to each
area!
Basic Tools:
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection/frame window
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version
and up only)
1 - standard mode
2 - subdivision mode with cage
3 - subdivision mode
4 - wireframe
5 - shaded mode
6 - texture mode
The UV texture Editor helps an artist assign custom textures
to models! We can create a PSD network
that specializes in refined mapping of different types of surfaces and
materials onto a model!
Types of Modeling Tools:
Basic movement
tools (move scale and rotate)
Sculpt Geometry
Tool
Lattices
Advanced
Selection Tools (To Vertices, To Edges)
Convert >
Smooth Mesh Preview to Polygons
Subdivision
Modeling: Mesh > Smooth
The Channel Box gives us NODES to adjust
our models at every stage of production.
The Attribute
Editor lets us adjust shaders at every given stage of production.
Animation: We must set keys to show movement over
time.
We can set Auto
Key Frames by turning on the Key Button.
We can set
motion paths, and then anchor a character to said motion path.
We can also
create blend shapes, which will make a return when we get into facial
animation!
Rendering a
scene is done within our RENDER SETTINGS for our animation!
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