RECAP OF NOTES FROM CLASS TODAY:
http://www.zbrushcentral.com/showthread.php?205044-Overwatch-Characters-Art-Dump
HOW TO BUILD ON CORE 3D MODELING TECHNIQUES:
- Respect your fundamentals!
- Build a folder of images of final results and step-by-step processes from other artists!
- Examine the little visual details that communicate those images best!
EXAMPLE: OVERWATCH:
Lines Vs. Curves
HAIR:
Short hairstyles with the same mesh:
- establish an area to work with
- etch a geometric form to work from
- build curves into that form as contrasting clumps of hair
Techniques used so far:
- Flattening
- Edging (we use the scrape tool for both)
- Creating Bounce and Lift
- Establish valleys
- Refine silhouette!
Painting A Mesh:
- Strength = Opacity.
- When Painting: Use 3D real world reference!
- Know when to use stencils and stamps to make things go faster!
- CREATING STENCILS
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