Basic Lighting and Rendering:
To select: Create ——> Lights ——> (type of light)
Types of Lights:
- Directional Light: Works like the sun. Light entire scene in one direction
- Intensity: On all lights: Will change the intensity of the light itself and the brightness of that intensity.
- Spotlight: Works from a single infinite point. Lights in a cone shape, outward towards an object.
- Drop-off will change the softness of the light itself.
- Ambient lights: Creates a soft light that paints the entire scene in a specific blend of light and light color.
- Point Lights: Operates like a candle. A miniature star that emanates from a single, solitary point in space. The light gets softer as it moves through the air.
- Area light: A light that emits in a specific direction, marked by a box and an indicator.
- Volume Light: A light that emits all objects inside a cage. Light will not escape outside that wire cage.
THESE LIGHTS OPERATE AND CONTROL THE WAY LIGHTS AND SHADOWS EMIT.
NEXT, WE CONTROL THE WAY LIGHT BOUNCES OFF THE OBJECTS USING….
- Material Choice
- Renderer Choice
Materials:
- Blinn: Used to generate basic highlights and reflections
- Lambert: Used for a matted look.
- mia_material: The most commonly used shader for Mental Ray Rendering. Used to achieve a variety of effects — like glossiness, reflections, specularity — as well as textures (rubber, concrete, gold, metal, etc.)
- mudbox shader: Shader specifically for mudbox properties.
- Arnold Shader (arn_shad): Used for arnold rendering properties
Renders:
- Maya Software: Basic render that calculates lighting based on the software controls in Maya.
- Maya Hardware: Basic render that calculates lighting based on the hardware of the computer.
- Maya Hardware 2.0: New(ish) renderer that produces a much more realistic image much faster.
- Mental Ray: Lighting engine commonly used to achieve realistic lighting settings by taking advantage of a number of controls that effect the way light interacts with objects and cameras.
- Arnold: New render to maya that is also used for more realisting lighting: Lights via QUADRATIC lighting setups with realistic dropoff. Part of using Arnold's render settings involves setting your lights to either CONSTANT or QUADRATIC dropoff.
- Intensity may need to be turned up as well on your lights, as your lights calculate for realistic space and resistance.
RAYTRACING SHADOW ATTRIBUTES:
- Light angle: Adjusts the softness of the light.
- Shadow rays: Adjusts quality of the light.
- Ray Depth Limit: The number of times light bounces off of objects before is dissipates into shadow.
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