Wednesday, October 3, 2018

Expedited Notes: Constraints vs Parenting

PARENTING VS. CONSTRAINTS WITH LOCATORS
(getting objects to follow the actions of other objects)

  • Simple Parenting: Click child object, shift select parent object.
    • Either press “P” or 
    • middle mouse drag one object into the other in your Outliner Window.
  • Constraints Summary:
    • 1. Create 3 Locators (create —> Locator)
      • Place them in close proximity, either by duplicating or moving into place.
      • Names:
        • Object Locator (cup, sword, etc.)
        • Hand Locator
        • Surface locator (table, floor, etc.)
      • 2. Constrain the Object locator to the object.
        • Select the Object locator, then the object you want your character to hold.
        • Animation Menu —> Constrain —> Parent ()
          • Make sure translate and scale is checked.
          • Weight 1.
      • 3. Parent the hand locator to the wrist joint control. 
        • click locator first, then click the joint. Hit p.
      • 4. Check the locator: There should be a parent constraint node in your box. Remember these settings:
        • Locator W(weight) setting: 0 = off. 1 = on.
      • 5. Constrain the object locator to the hand locator.
        • Object is clicked first so it becomes the parent.
      • 6. (optional but recommended if your character lets go of the object:) Constrain the surface locator to the object locator as well.
      • 7.  Animate in channel box! Note, will not show up in timeline as red ticks unless right clicking and selecting “Display key ticks —> Channel Box!”
        • on frame before grab: key Hand Locator and surface locator at 0.
        • Frame of grab: Key Hand Locator at 1.
        • Frame of release: Key hand Locator at 0 and Surface locator at 1.
        • Go back and animate the translate and rotation of your surface locator so it drops into place.

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