Sunday, January 22, 2017

A Few Notes to Review + Video Tutorials!

Day 1:  Review for 3-D Animation!

The pipeline for constructing a 3-D Scene in an efficient manner:

1) Stay Organized! Place your files in the proper locations! Keep your scene named properly!
2) Create a basic shape that represents the size of a character in your environment.
3) Use basic primitives to represent the objects within a scene.
4) Assign basic shaders to these primitives to establish color relationships.
5) Utilize light sources to properly assign light to each area!

Basic Tools:
W- move
E- rotate
R- scale
G- repeat last command
- exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
- fit to selection/frame window
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
- standard mode
2 - subdivision mode with cage
3 - subdivision mode
- wireframe
- shaded mode
6 - texture mode

The UV texture Editor helps an artist assign custom textures to models!  We can create a PSD network that specializes in refined mapping of different types of surfaces and materials onto a model!

Types of Modeling Tools:
Basic movement tools (move scale and rotate)
Sculpt Geometry Tool
Lattices
Advanced Selection Tools (To Vertices, To Edges)
Convert > Smooth Mesh Preview to Polygons
Subdivision Modeling: Mesh > Smooth

The Channel Box gives us NODES to adjust our models at every stage of production.
The Attribute Editor lets us adjust shaders at every given stage of production.

Animation: We must set keys to show movement over time.
We can set Auto Key Frames by turning on the Key Button.
We can set motion paths, and then anchor a character to said motion path.
We can also create blend shapes, which will make a return when we get into facial animation!


Rendering a scene is done within our RENDER SETTINGS for our animation! There, we can change the size, quality, and amount of rendering needed to properly produce a image or movie we are satisfied with!

PROPER SYNTAX FOR NAMING OBJECTS "camel case syntax":

"objectName_subHeading1"

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TUTORIALS
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An overview of Maya's Basic Tools

An overview of Blend Shapes

Strategies for making a short film using Blend Shapes.

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