Tips for your animation: Sketch out and plan your film's process! Figure out how many actions you need, and create blend shapes for each! While it is not required for Monday, make plans for the type of lighting you will want for your shots! Gather textures and start applying them to the scene, but be aware that TEXTURES WILL WARP WHEN BLEND SHAPES ARE USED. This is why I said that your characters only need minimal texturing for this project.
B. Continue your research! This portion of your investigative project is to refine your researching abilities as a future self-sufficient artist! This weekend, prompt your research with an objective question.
- Example: "I am interested in making 3-D models for video game design. What standards are there for making 3-D video game models? Poly Count? Level of Detail (LOD?)
- "I am interested in character animation. What kind of animation sequences would I need in a portfolio? What types of 3-D character animations have what people call 'great performance?'"
- "I am interested in better environment design and texturing? What is considered "quality environment design?" What makes a 3-D CGI illustration look complete? How is it refined?
- "What artists are currently producing the type of art I would like to make? What are their inspirations? What are they currently working on? How do they produce their works?"
- "Are there any websites, publications, or forums that showcase the artists who create the type of art I would like to make?" (Example: 11 Second Club)
- "Are there any forums or online communities I can join to get additional feedback and critique after this semester is over?"
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